Your home is a sacred space. Unfortunately, it is also a very filthy place. No matter how hard you try to clean, it seems to always get filthier. In this life simulation you must clean your home as fast as you are able, while managing the onslaught of filth building up in your humble abode.
Source can be found on github.
A 2D game where you draw a path in order to collect all blogs and reach the exit. I was working on drawing, isometric tilemap and Timeline transitions.
A local co-op twin stick shooter. Models, sound and mesh destruction were taken from assetstore packages.
A global game jam project with a theme of “transmission”. We did not manage to finish the game in time so this is the stage at which we had submitted. Gameplay is different genders shooting and you have to avoid the “bullets”.
Added UNET HLAPI to Nightmares unity demo.
Remade a popular board game called Secret Hitler. The theme has been changed as Students and Developers. Where students are doing QA work and find bugs and developers make bug fixes. Networking has been achieved using UNET transport layer. Video shows 8 client instances and a local server running on Windows 10.
It is a 2D multiplayer arena fighter where you have to push others off. Total 5days of development.
Multiplayer 3D space shooting game. Using UNET HLAPI toon shaders from unity A$ and models, skybox by made by artist. Networking, UI, shooting mechanic were done by me.
Practiced adding networking to UI. In this example you can select teams, setup server, etc and everything is synced and verified by the server.
Remade a classic game called Battlecity.
First game with unity.